Neca Resident Evil Figure

Neca Resident Evil

Resident Evil 3: Nemesis[a] is a survival horror game developed by Capcom and released for the PlayStation in 1999. It is the third installment in the Resident Evil series and takes place around the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. neca resident evil The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.

neca resident evil figure
neca resident evil figure

Originally planned as a spin-off featuring a different protagonist, Resident Evil 3 was designed to have more action-oriented gameplay than previous Resident Evil games. It features a larger number of enemies and neca resident evil introduces the Nemesis creature, which periodically pursues the player. Accompanied by a major marketing campaign, Resident Evil 3 received positive reviews and sold more than three million copies worldwide. Critics praised the game’s detailed graphics and the Nemesis as an intimidating villain, but some criticized its short length and story. Resident Evil 3 was ported to Dreamcast, Windows and GameCube to varying success.

Resident Evil 3: Nemesis, known in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ Baiohazādo Surī neca resident evil Rasuto Esukēpu?), is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation and was subsequently ported to the Dreamcast, Microsoft Windows, and Nintendo GameCube. The game is also available for download on the PlayStation Network for use with both the PlayStation 3 and the PlayStation Portable.

The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the t-Virus outbreak in Raccoon City and neca resident evil concludes with the fate of the city and its infected population.

resident evil action figure
resident evil action figure

The game’s storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.

During certain situations the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved.[1] Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded.[2] A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. neca resident evil Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.

Upon completing the main story mode, a minigame titled “The Mercenaries: Operation Mad Jackal” is unlocked. In Mad Jackal, the player must control one of three members of the Umbrella Biohazard Countermeasure Service that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, neca resident evil and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Depending on rank received and difficulty chosen, completing the main game may unlock alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game. The mercenaries minigame and alternate costumes for Jill are available from the start of the game in the Microsoft Windows and Dreamcast versions of the game.

neca resident evil figures
neca resident evil figures

Mario Bowser Figure

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bowser action figure nintendo
bowser action figure nintendo

In a recently re-published interview from 2005, Miyamoto stated that there weren’t any strict guidelines or definitions when it came to Mario lore.

“I think it was fortuitous that we didn’t put any restrictions on Mario as a character (…) Normally when you create a character and present him to the world, all the details get filed in: what’s his favourite colour? what kind of food does he like to eat? But aside from the fact that he’s about 24-25 years old, we didn’t define anything else.” mario bowser figure

Though Mario has appeared in games for over 30 years, he’s apparently still young enough to stay on his parents’ health insurance. That’s probably a good thing, since the Mushroom Kingdom benefits package is mostly comprised of cake and kisses on the cheek.

“Yoshi” isn’t Yoshi’s full name

There are a lot of things we just sort of accept about Yoshi. For one, the fact that he hatches fully-formed out of the egg, complete with a built-in saddle. That, and we just sort of pretend every dinosaur that comes out of a polka-dotted egg is named “Yoshi,” even if that was the name of the guy that got dumped in mario bowser figure a bottomless pit two levels back. We can ignore these existential questions because hey, it’s a video game.

Mario was considered for Sega All-Stars Racing

After Sega did Nintendo the favor of lending Sonic to Super Smash Bros Brawl, its only fair that Nintendo would pay Sega back with a Mario cameo. Outside of the Olympic games the two shared, it hasnt happened, though it almost did in the first Sega All-Stars Racing for Wii. As revealed in an interview Mario was considered for the mascot racer, but was ultimately scrapped in an effort to make the Olympic titles more unique. In a strange turn of events, former N64 stars mario bowser figure Banjo and Kazooie did end up in the 360 version of the game.

Mario and Luigi are twins that were born in the Mushroom Kingdom

The Mario cartoons of the 90s may have given the impression that Mario and Luigi are from New York City, but at far as Nintendo is concerned, the brothers were born in the Mushroom Kingdom. As seen at the end of Yoshi’s Island, a stork delivers the newborns to a toadstool house similar to the ones mario bowser figure that cover the Princess Peach’s realm. Also, we’d still call Mario the older brother, since he left his bundle first.

The Warp Whistle in Super Mario 3 is from Legend of Zelda

For many players, the Warp Whisltes hidden throughout Super Mario Bros 3 was their only hope for finishing the game in one sitting. But the handy travel accessories weren’t a Mario original, and instead the instrument was borrowed from the first Legend of Zelda. The distinct musical notes played by the whistle are even the same. mario bowser figure

Kamek was almost in Mario Kart 64

Kamek, Bowser’s right hand Koopa and head of the Magikoopas, has appeared in many Mario titles, but rarely as a playable option. But as early screenshots of Mario Kart 64 prove, they almost appeared in the classic racer. For unexplained reasons, he was replaced by Donkey Kong.

Luigi’s Mansion was once planned as a 3D game

Luigi’s Mansion getting a long-overdue sequel on the 3DS was quite a surprise, but the reasoning for it caused an even bigger shock. The sequel came about after original Luigi’s Mansion stages were rebuilt on the handheld to test out the 3D. Why was that game chosen to test the new feature? Because the GameCube was originally intended to have optional 3D visuals and Luigi’s mario bowser figure Mansion was developed with those capabilities in mind. The functional 3D version never left testing, but now Luigi can reach his full graphical potential in the sequel.

Mario was once a bad guy

In Mario’s second ever gaming appearance, Donkey Kong Junior, the mustachioed star did something he’s never done since: played the bad guy. As punishment for his crimes in the first came, Donkey Kong has been imprisoned by the whip-wielding Mario. DK’s son tries his best to free him in spite of Mario’s deadly traps and utter disregard for Junior’s life. Series creator Shigeru mario bowser figure Miyamoto has said he did this to show shades of grey in both Mario and DK, with neither being all bad or good.

He is in love with Princess Peach, and his attempts of conquest almost always include kidnapping her in one way or another. He also has a young son named Bowser Jr., who aids his father in his plans.

He was voiced by the late Harvey Atkin in the DIC Mario cartoons from 1989 to 1991, by Scott Burns from 2002 to 2007, and by Kenny James since 2007.

Bowser’s looks and personality have (as with most early Nintendo characters) slowly evolved over time. Most of his defining characteristics have remained the same, though.

His most recognizable features are his spiked shell, red mane, and spiked cuffs, which except for the mane have been mario bowser figure prominent features of Bowser in all of his appearances. One point of debate over the time has been Bowser’s size, which seemed to vary in every one of his appearances.

Ultimately, the decision to put Mario’s first big 3D adventure on a new console wasn’t made because Nintendo felt they needed more processing power, but because the SNES controller didn’t have enough buttons for a 3D action game. Basically, if the SNES controller had possessed an analog stick, Mario’s first 3D game might have been Super Mario 16 instead of Super Mario 64. mario bowser figure

Super Mario 64 may have lifted design ideas from an obscure PlayStation game.
The world is full of winners and losers. Marios and Crocs.

As we discussed in our article about Star Fox, a small independent British developer named Argonaut Software was largely responsible for Nintendo’s move towards 3D gaming in the mid-’90s. They taught mario bowser figure Nintendo how to make 3D games, designed the Super FX chip, and were the programming muscle behind Star Fox.

After working successfully with Nintendo for years, Argonaut pitched the idea to take 3D gaming to the next level by creating an ambitious 3D platformer, the likes of which had never been seen before. The game would have starred Yoshi, and, according to Argonaut founder Jez San, the proposed game’s look and structure was very similar to that of Mario 64. Surprisingly, Nintendo rejected the pitch, which lead to the end of the fruitful Argonaut-Nintendo relationship.

Argonaut would shop their Yoshi game around to other publishers, and, ultimately, it would be appear on the PlayStation and Sega Saturn as Croc: Legend of the Gobbos. Unfortunately, the time it took to find a new publisher meant that Nintendo beat Argonaut to market with Mario 64 by mario bowser figure around a year, so Croc ended up looking like an imitation, even though the exact opposite was true. Now, obviously, Nintendo infused their game with their own special magic, and Mario 64 is overall a much better game than Croc, but still, it’s interesting to know that original spark of inspiration came from outside Shigeru Miyamoto’s sprightly noggin.

Super Mario 64 wasn’t just the Italian plumber’s first 3D adventure, it was also the first time we heard the guy’s voice. Sure, Mario spoke in cartoons and commercials, where he was usually given a husky Brooklyn mario bowser figure accent, but he’d always been the strong silent type in-game. Eventually, Nintendo went with a sort of mama mia-version of Mickey Mouse, courtesy of voice actor Charles Martinet, which some Nintendo fans weren’t crazy about. Little did they know what they were almost subjected to. Mario’s original voice, which you hear in the above beta footage of Mario 64, was ear-poppingly shrill. Basically, he sounded like Toad dialed up another half-dozen notches on the unbearableness scale. We dodged a major bullet, folks. botw switch case

Bowser Toys

super mario nendoroid

Luigi’s Mansion was once planned as a 3D game

Luigi’s Mansion getting a long-overdue sequel on the 3DS was quite a surprise, but the reasoning for it caused an even bigger shock. The sequel came about after original Luigi’s Mansion stages were rebuilt on the handheld to test out the 3D. Why was that game chosen to test the new feature? Because the GameCube was originally intended to have optional 3D visuals and Luigi’s Mansion was developed with those capabilities in mind. The functional 3D version never left testing, but now Luigi can reach his full graphical potential in the sequel. bowser plush toy

Mario was once a bad guy

In Mario’s second ever gaming appearance, Donkey Kong Junior, the mustachioed star did something he’s never done since: played the bad guy. As punishment for his crimes in the first came, Donkey Kong has been imprisoned by the whip-wielding Mario. DK’s son tries his best to free him in spite of Mario’s deadly traps and utter disregard for Junior’s life. Series creator Shigeru Miyamoto has said he did this to show shades of grey in both Mario and DK, with neither being all bad or good.

Nintendo trademarked “It’s on like Donkey Kong”

Popularized by one-time gangsta rapper Ice Cube, “It’s on like Donkey Kong,” has now entered the popular lexicon. Back in 2010, in part to popularize the release of Donkey Kong Country Returns, Nintendo formally announced plans to register a trademark for the phrase. It now joins the ranks of “Let’s get ready to rumble!” (wait, can we be sued for writing that?). bowser plush toy

Nintendo cancelled a Mario volleyball game

Next Level Games has become one of Nintendos closest third party developers of late, creating Punch-Out!! for Wii and the upcoming Luigis Mansion sequel. The dev also created two of Marios sports games: the intense soccer titles Super Mario Strikers and Mario Strikers Charged. In 2011, it was revealed the team had worked on a volley ball game as well; unfortunately, it wasnt released. A short demo video is all thats left to prove it existed. bowser plush toy princess peach action figure

Bowser’s original name was King Koopa

The first Super Mario Bros introduced so much of Mario mythology, though some of it has been retroactively abandoned. For instance, arch nemesis Bowser was known as King Koopa, a fairly accurate translation of his Japanese name. He’s since become known as Bowser, though we suppose his title would remain King of the Koopas.

New Super Mario Bros Wii originally had a Chicken power-up

As seen in these official images leaked onto the web, Nintendo once played with the idea of a chicken suit transformation for the NSMB characters. Eventually Nintendo decided to use penguins instead, which we have to say is a little more dignified. bowser plush toy

mario bowser plush

“Yoshi” isn’t Yoshi’s full name

There are a lot of things we just sort of accept about Yoshi. For one, the fact that he hatches fully-formed out of the egg, complete with a built-in saddle. That, and we just sort of pretend every dinosaur that comes out of a polka-dotted egg is named “Yoshi,” even if that was the name of the guy that got dumped in a bottomless pit two levels back. We can ignore these existential questions because hey, it’s a video game. bowser plush toy

No one was really asking what Yoshi’s full name was, but apparently someone at Nintendo thought that was a more important issue to address than a dinosaur being born with shoes. An internal character guide unearthed by Blake Harris revealed something startling about Yoshi. bowser action figure

So, Yoshi’s full name is… “T. Yoshisaur Munchakoopas.” The T. is left ambiguous, though we could guess it stands for “Transportation” or “Tyrannosaurus” or “Travis.”

This has never been referenced by any official Nintendo game, but the fact of the matter is it’s still on an official Nintendo document. Of course, if everything here is true, that would also mean that Mario really is a member of the species “homo nintendonus,” in which case we’d have a lot more questions. bowser plush toy

The levels in Super Mario Bros. Â were designed by hand on graph paper.

The tiny team of designers responsible for the creation of Super Mario Bros. on the NES, Nintendo’s Shigeru Miyamoto and Takashi Tezuka, drew the levels on “huge pieces” of graph paper to deliver to the programming team.

1) When Mario gets a regular moon, he uses one of three hand gestures that reference previous Mario games. He’ll either throw a peace sign from Mario 64, an open palm from Mario Sunshine, or a closed fist from Mario Galaxy. bowser plush toy

12) Almost every outfit Mario wears is a reference to something in Mario’s past, whether it’s really old Super Game Boy commercials, games Mario has once appeared in, or even wacky 3DS ads.

13) Every time Mario Takes part in a mini-game such as jump roping or volleyball, a tiny picture of Mr. Game and Watch accompanies it, representing that challenge.

14) New Donk City includes countless references to the Donkey Kong games, such as stores being named after Diddy Kong, or the fact that every street name is the character from the series. Even cooler is that the cars all have Donkey Kong’s original release printed on them. bowser plush toy

15) If Mario does something out of the ordinary, NPCs will occasionally reward you with special text boxes. These stem from acts like jumping on a sphinx’s head, breaking this poor man’s RC car, or even ignoring boss fights.

super mario nendoroid

16) Mario can ground pound into tubes to enter them faster. It even plays a sped-up tube entrance jingle when you do this. bowser plush toy

Link Stuffed Animal

link plush toy

1/ The original prototype NES cartridge is worth Its weight in Heart Containers.

The shiny gold plastic NES cartridge was special at time of release, but a more mundane yellow prototype cartridge recently sold on eBay for a cool $150,000. Link Stuffed Animal

link stuffed animal

2/ The first Zelda game is one of the last, chronologically speaking.

That’s not all! The first two games take place in an alternate universe where Link failed to defeat Ganon in The Ocarina of Time, which was released later. Skyward Sword, meanwhile, is the first Zelda game, chronologically. Link Stuffed Animal

Of course, given the series’ penchant for time travel, it’s not a surprise that Zelda chronology is … complicated.

toon link plush

3/ Link is (usually) left-handed.

Link, much like The Simpsons’ Ned Flanders, is a southpaw.

Or, at least, he’s a southpaw in most of the Zelda games. The Wii version of Twilight Princess (notoriously) features a right-handed Link, because that’s how most players hold the Wiimote. Link Stuffed Animal

zelda plush toy

He’s a lefty in the Gamecube version, though.

4/ The original theme to The Legend of Zelda was Ravel’s Bolero.

Koji Kondo rearranged the famous orchestral piece for the NES, only to discover later that the song was still under copyright. So Kondo pulled an all-nighter to write a new theme — the same one that is instantly recognizable today.

5/ Zelda is … Zelda Fitzgerald?!

The wife of Great Gatsby author F. Scott Fitzgerald was named Zelda, and she indeed inspired Nintendo’s most famous princess. Link Stuffed Animal

6/ Link and Mario share the same father.

Nintendo genius Shigeru Miyamoto (shown), creator of the Donkey Kong and Super Mario Brothers franchises, is also credited with creating The Legend of Zelda franchise.

Rather than encouraging gamers to achieve a high score, Miyamoto’s game was focused on exploration and completion — a relatively unique gaming concept at the time. His inspiration came from the joy and wonder he felt while exploring fields, woods and caves as a child. Link Stuffed Animal

In his own words, Miyamoto wanted to give gamers a “miniature garden that they can put inside their drawer.”

7/ Indiana Jones movies provided inspiration for the original The Legend of Zelda.

Shigeru Miyamoto “wanted to bring that sense of adventure to a video game.”

8/ Breath of the Wild was play tested as an 8-bit game.

To test out some of the new mechanics in Breath of the Wild, the game’s development team first created a playable 2-dimensional prototype based on the 8-bit The Legend of Zelda. Link Stuffed Animal

9/ Robin Williams named his daughter after Princess Zelda.

The late actor was such a huge Nintendo fan that he expressed interest in voicing the villainous Ganondorf if a film was ever made. Link Stuffed Animal

10/ Japan got a 16-bit remake of the original NES game.

Owners of the Satellaview peripheral for the Super Famicom system got quite a treat in the 1990s — a 16-bit remixed version of the original The Legend of Zelda, complete with voice acting. mario wario figure

Crazy Things You Didn’t Know About Ocarina Of Time

botw switch case


Since its inception, a wide array of players have tackled Link’s quest. The heroic story stood out to many, while the mechanics and innovative Z-targeting system drew others in. We’ve seen completionists search every nook and cranny, while speedrunners vie to post the fastest completion score. It’s safe to say that Ocarina of Time has gone through the ringer, more than a few times.

Dedicated gamers have discovered a lot of interesting, intricate, useful, and sometimes hilarious secrets over the years. This prompted us to scour the web and collect some of the better glitches, secrets, and crazy things, included in the Ocarina of Time universe.

  1. You Can Defeat Skull Kids

This entry is a bit on the morbid side if you believe the legends surrounding Ocarina of Time’s mysterious Skull Kids. Lore suggests that these mischievous pranksters were once children, which became hopelessly lost in the aptly named “Lost Woods.” Those of you that completed the infamous “mask trading” secret, or sought out an extra piece of heart, are probably rather familiar with these goofy characters. Nintendo Switch Zelda Case

It’s no secret that Skull Kids hate adults. If they spot Adult Link they will actively attack, shooting needles from their flutes. Those seeking revenge will have a hard time, considering these tricksters “escape” each time you move to close. The Biggeron’s Sword can use its impressive reach to bypass this teleport. Defeating a Skull Kid will reward Link with a huge rupee worth 200.

  1. Paralyze ReDeads With The Sun’s Song

For the most part, Ocarina of Time is a bright, colorful, and heroic affair. That is, until you come across your first ReDead. These tall, lanky, corpse-like creatures stumble through the darkness and will leap on Link’s back if he wanders too close. Their “ability” is what makes them so horrifying. A shrill scream and an auto-focused Z-target will lock onto these beasts, as Link stands frozen in fear, unable to escape their creepy gaze.

Thankfully, there is a quick “hidden” method to dispatch these horrors. Playing the Sun’s Song will cause all Gibods and ReDeads in the area to turn white and paralyze. This makes it much easier for the Hero of Time to avoid or dispatch them. Don’t dabble for too long though, the “spell” is only temporary.

  1. A Glitch Will Let You Quickly “Slide Travel”

This list was originally meant to focus on some of the lesser known facts surrounding Ocarina of Time, as well as some of the better-kept secrets. Glitches are usually reserved for speedrunning and sequence breaking, but a couple glitches make this list because they’re too fun and interesting to ignore.

One such “technical issue” is the Super Slide Glitch, which will allow you to traverse great distances rather quickly. The “super slide” can be started in a variety of ways, with the most popular featuring the use of Nayru’s Love, Bombs, and the Hylian Shield. Once the glitch activates, Link will slide at great speeds in a chosen direction. This can be a pretty handy tool when crossing Hyrule Field or other wide-open areas.

  1. Invisible Rupees At Hyrule Castle Town’s Drawbridge

Hyrule Field is one of the most iconic locations in all of Ocarina of Time. In essence, it’s simply a filler-space between many of the title’s locations, but its unveiling sets the tone for Link’s adventure. When you first enter Hyrule Field, you’re greeted by its iconic music and vast open space. There are many secrets to be found scattered throughout its lush green hills, but one stands out among the rest.

As child Link, you can “scale” the Hyrule Castle Town drawbridge and find three hidden red rupees. Two of the rupees are located at the top of each drawbridge chain, while the third is located in the middle. The best part is that these rupees will reset each time Link enters Hyrule Field, which can help you quickly gain a substantial amount of currency.

Legend of Zelda Action Figure